July 2011
2 posts
…I’ve been very, very busy. I may take this in a purely visual/photographic/video direction. Hey, it’s Tumblr. I’ll try to keep pictures of cute alt girls to an absolute minimum.
May 2011
4 posts
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LA Noire (Edge review) →
“Indeed, drama is something at which the game excels. In comparison to, say, Heavy Rain, which aimed for emotional maturity but descended into melodramatic hokum, LA Noire has no desire to be anything other than pure pulp fiction, yet it achieves moments of more genuine poignancy on the way. In a game preoccupied with lurid murder and outlandish conspiracy, watching grief overwhelm the...
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Sequence (Edge review) →
Interesting game from Iridium Studios, combining DDR-like mechanics with an RPG progression system in the vein of Puzzle Quest. You play as a spellcaster, where each spell requires a little musical piece to be played by matching the falling arrows. Particularly interesting to consider that the player is effectively mixing on the fly, choosing bits of music according to spell they think will be...
April 2011
1 post
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March 2011
3 posts
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A somewhat awkward moment came during the presentation’s Q&A portion,...
– Gamasutra
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Satellite Photos of Japan, Before and After the... →
Events in Japan are currently beyond my comprehension, but the set of images helps to convey some of the scale. My best wishes to everyone affected.
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February 2011
4 posts
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Happy (Spotify playlist) →
I thought I should make something a little musical, so here’s a playlist I made recently. I hope you like it.
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I haven’t seen any really impressive anime for a while (Miyaziaki aside), so this trailer for Redline stands out. Thanks to The Guardian, of all places. The article’s about anime as an under-rated art form, but avoids the usual Miyazaki-stroking. Although it emphasises complex storytelling and maturity in anime—a push for unrequired narrative legitimacy it shares with video games—the...
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Guitar Hero and the Muzak Model →
“…a statement from Activision that suggested you’ll still see Guitar Hero games and plastic instruments on store shelves—assumedly as “greatest hits” value bundles, or the videogame equivalent of a Starbucks compilation CD.
Far as I’m concerned, that’s the best idea Guitar Hero has had in years.”
I’ve held my tongue on Activision’s...
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Anatole Beck & David Fowler—A Pandora's Box of... →
“Today [1969], the centre of Game Theory is occupied by the theory of cooperative games, in which it is not yet known what an answer would be, much less how to find one… In addition, we will exhibit some things which are almost certainly games, except that they are so ephemeral, so indistinct, that they still defy analysis.”
Who says you can only lose the game? Something about...
January 2011
7 posts
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A fantastic short film on why, when blindfolded, humans seem entirely unable to walk in a straight line, instead following a curved path and often coming back to their start point. (It isn’t, as is often stated, due to one leg being shorter than the other, because the same effect occurs with swimmers and drivers.) Via, as is often the case, Daring Fireball.
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LCD Soundsystem - Losing My Edge →
I want to explore a lot more new music this year. I realised this when somebody asked what my favourite album of 2010 was, and I couldn’t think of anything that actually came out this year. (My early shout is Caribou or Matthew Dear (spotify links), but I’m working on it.) So I thought of this, which feels like James Murphy’s version of Teachers by Daft Punk. Also check the...
September 2010
1 post
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