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    …and here’s why I’m back. This is a simple idea, executed brilliantly.

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    …I’ve been very, very busy. I may take this in a purely visual/photographic/video direction. Hey, it’s Tumblr. I’ll try to keep pictures of cute alt girls to an absolute minimum.

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    LA Noire (Edge review)

    “Indeed, drama is something at which the game excels. In comparison to, say, Heavy Rain, which aimed for emotional maturity but descended into melodramatic hokum, LA Noire has no desire to be anything other than pure pulp fiction, yet it achieves moments of more genuine poignancy on the way. In a game preoccupied with lurid murder and outlandish conspiracy, watching grief overwhelm the hitherto stoic features of a bereaved lover can be unexpectedly affecting.”

    I would like to see games, as an industry, try to tell simpler stories.

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    …or this. But not much else.

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    Also, if you wondered why I hadn’t posted for a while, it was because I was listening to this.

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    Sequence (Edge review)

    Interesting game from Iridium Studios, combining DDR-like mechanics with an RPG progression system in the vein of Puzzle Quest. You play as a spellcaster, where each spell requires a little musical piece to be played by matching the falling arrows. Particularly interesting to consider that the player is effectively mixing on the fly, choosing bits of music according to spell they think will be most effective in the current battle.

    I’d post a trailer, but they made it look bad.

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    Interesting: the phrase “Stone Age” became popular in the 19th century, when “Iron Age” was already in use. “Industrial Age” and “Information Age” followed later, but that last term goes back much further than its association with the internet would suggest. Via James Gleick, who is giving a talk in London next week.

    Interesting: the phrase “Stone Age” became popular in the 19th century, when “Iron Age” was already in use. “Industrial Age” and “Information Age” followed later, but that last term goes back much further than its association with the internet would suggest. Via James Gleick, who is giving a talk in London next week.

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    "

    A somewhat awkward moment came during the presentation’s Q&A portion, when a questioner asked about the physics engine used in [Angry Birds], and why it wasn’t credited in the game itself. Only after Vesterbacka agreed that it should be credited did the questioner reveal himself as Erin Catto, creator of the open source Box2D physics engine used in the game.

    “I have to talk to you after this,” Vesterbacka called out above audience applause, after the revelation.

    "

    Gamasutra

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    Satellite Photos of Japan, Before and After the Quake and Tsunami (NYT)

    Events in Japan are currently beyond my comprehension, but the set of images helps to convey some of the scale. My best wishes to everyone affected.

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    I’ve had this song in my head all day. I’ve heard that the way to remove an earworm from your brain is to play it in full, but I assure you that in this case it doesn’t work. However, I do like the surprise in the middle eight.

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About

The personal weblog of Gareth Briggs, a young man interested in music, games, systems, writing, design, images, ideas, movement, beauty and control.

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